I just have a few questions on making maps for this MOD
1.Can we use GTKRadiant 1.2.10 too make the maps for Western Quake3?
2.If so,can we use the textures and stuff provided in the mod? if so,will these automatically load in the GTKRadiant texture menu?
3.Are maps made using Point Release 1.32 supported?
4.And i believe this is the last question,Is there any special methods that i should take in making maps for this MOD,like special ways too set up spawn points,objectives and such for the different types of modes?
That should about do it,if i have anymore questions i'll just post in this topic,i'm very excited about making maps for this MOD,thank you.