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Weapon number out of range

Postby taelo » Sat Mar 22, 2003 8:32 am

FreeBSD 4.7
I have bots setup, I am assuming thats what is causing this. any ideas?

Code: Select all
Q3 1.32 linux-i386 Oct  7 2002
----- FS_Startup -----
Current search path:
/home/admin/.q3a/westernq3
/usr/compat/linux/usr/games/quake3/westernq3/wq3_textures0.pk3 (628 files)
/usr/compat/linux/usr/games/quake3/westernq3/wq3_sounds0.pk3 (30 files)
/usr/compat/linux/usr/games/quake3/westernq3/wq3_pak1.pk3 (2 files)
/usr/compat/linux/usr/games/quake3/westernq3/wq3_pak0.pk3 (934 files)
/usr/compat/linux/usr/games/quake3/westernq3/wq3_maps1.pk3 (8 files)
/usr/compat/linux/usr/games/quake3/westernq3/wq3_maps0.pk3 (80 files)
/usr/compat/linux/usr/games/quake3/westernq3
./q3ded/westernq3
/home/admin/.q3a/baseq3
/usr/compat/linux/usr/games/quake3/baseq3/q3wpak4.pk3 (562 files)
/usr/compat/linux/usr/games/quake3/baseq3/q3wpak3.pk3 (447 files)
/usr/compat/linux/usr/games/quake3/baseq3/q3wpak2.pk3 (195 files)
/usr/compat/linux/usr/games/quake3/baseq3/q3wpak1.pk3 (396 files)
/usr/compat/linux/usr/games/quake3/baseq3/q3wpak0.pk3 (287 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/compat/linux/usr/games/quake3/baseq3
./q3ded/baseq3

----------------------
7642 files in pk3 files
execing default.cfg
com_zoneMegs will be changed upon restarting.
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Started tty console (use +set ttycon 0 to disable)
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
execing round_server.cfg
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: wq_fort
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/home/admin/.q3a/westernq3
/usr/compat/linux/usr/games/quake3/westernq3/wq3_textures0.pk3 (628 files)
/usr/compat/linux/usr/games/quake3/westernq3/wq3_sounds0.pk3 (30 files)
/usr/compat/linux/usr/games/quake3/westernq3/wq3_pak1.pk3 (2 files)
/usr/compat/linux/usr/games/quake3/westernq3/wq3_pak0.pk3 (934 files)
/usr/compat/linux/usr/games/quake3/westernq3/wq3_maps1.pk3 (8 files)
/usr/compat/linux/usr/games/quake3/westernq3/wq3_maps0.pk3 (80 files)
/usr/compat/linux/usr/games/quake3/westernq3
./q3ded/westernq3
/home/admin/.q3a/baseq3
/usr/compat/linux/usr/games/quake3/baseq3/q3wpak4.pk3 (562 files)
/usr/compat/linux/usr/games/quake3/baseq3/q3wpak3.pk3 (447 files)
/usr/compat/linux/usr/games/quake3/baseq3/q3wpak2.pk3 (195 files)
/usr/compat/linux/usr/games/quake3/baseq3/q3wpak1.pk3 (396 files)
/usr/compat/linux/usr/games/quake3/baseq3/q3wpak0.pk3 (287 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/compat/linux/usr/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/compat/linux/usr/games/quake3/baseq3
./q3ded/baseq3

----------------------
15284 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1554034 bytes of code
qagame loaded in 4452096 bytes on the hunk
------- Game Initialization -------
gamename: westernq3
gamedate: Mar 07 2003
Server: Loading tex-file... maps/wq_fort.tex
AiNode-File: maps/wq_fort.ai:
46 nodes parsed
------------------------------------------------------------
InitGame: \g_gametype\4\sv_punkbuster\0\g_maxGameClients\0\sv_maxclients\18\timelimit\20\fraglimit\30\dmflags\0\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\10000\sv_hostname\PCBGaming | Western Q3 Round\g_redteamname\Lawmen\g_blueteamname\Outlaws\g_specsareflies\0\duellimit\3\scorelimit\10\du_enabletrio\1\du_forcetrio\1\g_roundtime\4\g_chaseonly\0\g_splitChat\1\sv_privateClients\0\sv_allowDownload\1\g_needpass\0\version\Q3 1.32 linux-i386 Oct  7 2002\protocol\68\mapname\wq_fort\Admin\Taelo\Email\Taelo@pcbgaming.com\gamename\westernq3\g_redteamcount\0\g_blueteamcount\0\g_redteamscore\0\g_blueteamscore\0\g_unlaggedVersion\1.0\wq3_version\b2.00\MOD_URL\www.westernquake3.com
Gametype changed, clearing session data.
2 team-startpoints parsed
0 teams with 0 entities
16 items registered
-----------------------------------
Opened log botlib.log
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/wq_fort.aas
loaded maps/wq_fort.aas
found 0 level items
-------------------------------------
8 bots parsed
78 arenas parsed
Warmup:
AAS initialized.
-----------------------------------
Hitch warning: 15245 msec frame time
Hitch warning: 941 msec frame time
loaded skill 1 from bots/default_c.c
loaded skill 1 from bots/male1_c.c
loaded skill 4 from bots/default_c.c
loaded skill 4 from bots/male1_c.c
loaded bots/male1_i.c
loaded bots/male1_w.c
loaded Clint from bots/male1_t.c
ClientConnect: 0
ClientUserinfoChanged: 0 n\Unknown\t\2\model\wq_male2/blue\hc\70\w\0\l\0\skill\2.000000\tt\0\tl\0
broadcast: print "Unknown^7 connected\n"
broadcast: print "Unknown^7 entered the game\n"
ClientBegin: 0
loaded cached skill 2.000000 from bots/male1_c.c
ClientConnect: 1
ClientUserinfoChanged: 1 n\TheMexican\t\1\model\wq_male3/red\hc\70\w\0\l\0\skill\2.000000\tt\0\tl\0
broadcast: print "TheMexican^7 connected\n"
broadcast: print "TheMexican^7 entered the game\n"
ClientBegin: 1
^1Error: weapon number out of range
^1Error: weapon number out of range
^1Error: weapon number out of range
^1Error: weapon number out of range
^1Error: weapon number out of range
^1Error: weapon number out of range
^1Error: weapon number out of range
^1Error: weapon number out of range
^1Error: weapon number out of range
^1Error: weapon number out of range
^1Error: weapon number out of range
-bash-2.05b$
taelo
Newcomer
 
Posts: 2
Joined: Sat Mar 22, 2003 8:30 am



Postby taelo » Sat Mar 22, 2003 11:06 pm

any ideas?
taelo
Newcomer
 
Posts: 2
Joined: Sat Mar 22, 2003 8:30 am



Postby Spoon » Sun Mar 23, 2003 8:45 pm

Just a little bug caused by the bots. Will be fixed in the next version.
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Spoon
Iron Claw
 
Posts: 146
Joined: Tue Feb 26, 2002 12:35 am
Location: Germany




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