MAPFILE WILL ALWAYS BE HEREEDIT by ReD: The file is a pk3. If it downloads as a zip file, DO NOT extract it. Simply rename it to wq3brelimaps001.pk3Having survived the great tournament we can finally share a little secret with our dedicated testers with YOU
EDIT: I'll use this thread to keep track of issues mentioned by testers and the fixes I already made. Thus, you know what has been reported already.
DAWNFORTV6B0
FIXES- Model clipping in the tower with the boiler plate
- Brushes can be seen through the walls
- Too much money FIX: Removed about 25 bucks but kept most of the pickups.
- Sounds too frequent
- Ability to crouch through open windows without breaking the window
- Clipping of the "wood disposal" area
- Map too dark in many places FIX: Increased minlight from 15 to 18
- Mapfile config using caps
- Shader credits for the tree textures
- Clipping in the prison
- Doorframe in the prison
- Broken phong shading (hopefully fixed
NEEDS TESTING)
- Fixed: Textures of several models don't look good
- Fixed: Increased minlight to 20
COMMENTS- Bunk beds are not "walkable" COMMET: can't really fix this without changing the map geometry substantially (ceiling much too low).
- "Glitches" in the walkable areas of the rockcliffs surrounding the map. NO FIX: thats more or less intentional respectively worked out the way it is
- Windows in the on tower too small to crouch through COMMENT: thats more or less intentional ... can change it but it doesn't really speed up gameplay since the are is so small
CHANGES- bot routing substantially improved in order to prevent bot stutter for games with more than six bots (hopefully)
- Opened one more window
OPEN ISSUESHOORAY! No entry here!
NEWTOWNV3B0
FIXES- spawnflags 4 on the model in the mine
- Broken phong shading (hopefully fixed
NEEDS TESTING)
- Possibility to get stuck at the exit of the tunnel with the moneybag
- "Hovering" plank at the entrance of the mine
- Player gets stuck when approaching the plank leading down to the other roof
- Texture of the roof and the edge of the building
- Alignment of patches at the watertank now 100% aligned, however, editor shows "crack" general patch problem
NEEDS
TESTING- Prison sucks\seems to be out of place (mexican setting) FIX: new prison
- Missing exit in the prison
- Mapfile config using caps
- Fixed broken lorry wheel reported by Clintstone
- Fixed money in mine reported by Clintstone
- Fixed ladder inside the rock reported by Clintstone
- Fixed wheel clip reported by Clintstone
- Fixed flooting lorry reported by Clintstone
- Fixed another lorry
- Fixed other minor stuff reported by Clintstone
- Fixed: Sounds too frequent
- Fixed: Too much money
- Fixed: - Textures of the shelves identical to background texture in the mine
- Pimped various models (niver textures)
COMMENTS- z-fighting railtracks COMMENT: I know about it, but I am inclined to ignore it. It is just not relevant during the game. But I am all for perfectionism. I might take another look
- Too much railtracks COMMENT: I am happy with the railtracks Won't "fix" this one
- Can't do anything about the visibility of the belt. Sometimes entities are shown through walls. Bug in the engine.
- Structural changes like the ones suggested by Clintstone are too much trouble now, sorry.
CHANGES- Added a few decorations
- Changed roof a bit to make it less "busy"
- bot routing substantially improved in order to prevent bot stutter for games with more than six bots (hopefully)
- Deleted the ladder to get on the top ledge (was somewhat pointless anyway)
OPEN ISSUES- LOD cracks in the mine