Fred187 wrote:Firstly, d'you think it'd be possibly in the round-based games to have dead bodies stay until the end of the round, rather than just for a short period of time?
I think, this should be doable. IIRC there was a suggestion like this floating around before. Very generally speaking, the bodies disappear for performance/FPS reasons. But for round based games, it might be ok, since only one body per player will be added.
Fred187 wrote:Secondly, is there any way fully reflective water could be implemented in time for the standalone? Paintball2 (
http://digitalpaint.planetquake.gamespy.com/news.php) managed it pretty effectively, however, it was done on the Q2 engine, so the Q3 engine may be more difficult.
From a technical point of view: if it's doable in Q2, it's very very likely doable in Q3. However, there is the manpower aspect.
It's essentially like with all voluntary/hobbyiest projects: it will be done if and when it is done
... Alternatively, as soon as it will be released and the engine will be open sourced: if you really want it, you can always code it yourself
...