ReD NeCKersoN wrote:But that would be sloppy, imo.
Besides, it should very simple to fix.
I agree. I was about to edit the post and add a comment almost like yours
During my lunch break I removed Town, Train, Nightfort, HN2 & Backwater from the SA installation here on my work pc. There are no other instances of WQ3 or Q3 on this pc. The flame images are still wrong in CB.
I'm not surprised by this.
They are being replaced with flame1.tga thru flame8.tga located in pak0.pk3 of C:\Program Files\Westernquake3\baseq3
Specifically, in textures/sfx. I can confirm these are the SA flame textures used in Backwater, btw. The script for CB seems correct to me. There is no reason I can think of for the textures to be replaced with the ones in pak0.pk3
I doubt that the fire textures are used instead of your torch textures. The names are different and the game does not just replace arbitray textures. I mean, it has no knowledge that "flame" and "fire" mean something similar.
All right. I did a radical approach. I stripped down my westernq3 just as you did, and I also removed (or rather renamed) the baseq3 dir, so that the search path now looks like :
- Code: Select all
----- FS_Startup -----
br_coyotebluff has checksum 2128736853
wq3_maps0 has checksum 1536923698
wq3_maps1 has checksum 3849958775
wq3_pak0 has checksum 1624030397
wq3_pak1 has checksum 1942163816
wq3_pak2 has checksum 3525732908
wq3_pak3 has checksum 1889149697
wq3_sounds0 has checksum 3278800843
wq3_textures0 has checksum 1279901149
wq_coyotebluff has checksum 1776014572
Current search path:
/home/logic/andy/.wq3/westernq3
./westernq3/wq_coyotebluff.pk3 (90 files)
./westernq3/wq3_textures0.pk3 (628 files)
./westernq3/wq3_sounds0.pk3 (30 files)
./westernq3/wq3_pak3.pk3 (9 files)
./westernq3/wq3_pak2.pk3 (14 files)
./westernq3/wq3_pak1.pk3 (2 files)
./westernq3/wq3_pak0.pk3 (934 files)
./westernq3/wq3_maps1.pk3 (8 files)
./westernq3/wq3_maps0.pk3 (80 files)
./westernq3/br_coyotebluff.pk3 (32 files)
./westernq3
/home/logic/andy/.q3a/westernq3
/home/logic/andy/.wq3/baseq3
./baseq3
----------------------
1827 files in pk3 files
i.e. there is no pak0.pk3 left (which makes e.g. the console unreadable and exhibits other defects, but they are not important right now)
With that setup, I get the following flame in br_coyotebluff near the lake in the cave:
and I get the following flames in wq_coyotebluff also near the lake inside the cave (which look identical to me)
I was checking both br and wq just to be absolutely sure
And then I got very experimental
... and created a test pk3 which contains the flame textures from the pak0.pk3 but named like your fire textrues like the following:
- Code: Select all
Archive: ZZ_flame_test.pk3
Length Date Time Name
-------- ---- ---- ----
10249 07-24-06 23:12 textures/wq_coyotebluff/sfx/wq3fire_12.jpg
10317 07-24-06 23:12 textures/wq_coyotebluff/sfx/wq3fire_13.jpg
9843 07-24-06 23:12 textures/wq_coyotebluff/sfx/wq3fire_14.jpg
8811 07-24-06 23:12 textures/wq_coyotebluff/sfx/wq3fire_15.jpg
8724 07-24-06 23:12 textures/wq_coyotebluff/sfx/wq3fire_16.jpg
8909 07-24-06 23:12 textures/wq_coyotebluff/sfx/wq3fire_17.jpg
9076 07-24-06 23:12 textures/wq_coyotebluff/sfx/wq3fire_18.jpg
9504 07-24-06 23:12 textures/wq_coyotebluff/sfx/wq3fire_19.jpg
-------- -------
75433 8 files
While they are named like the torch textures, they are in reality my fire textures. When putting this pk3 into the search path of my minimal WQ3 setup, I get:
- Code: Select all
----- FS_Startup -----
br_coyotebluff has checksum 2128736853
wq3_maps0 has checksum 1536923698
wq3_maps1 has checksum 3849958775
wq3_pak0 has checksum 1624030397
wq3_pak1 has checksum 1942163816
wq3_pak2 has checksum 3525732908
wq3_pak3 has checksum 1889149697
wq3_sounds0 has checksum 3278800843
wq3_textures0 has checksum 1279901149
wq_coyotebluff has checksum 1776014572
ZZ_flame_test has checksum 3480120227
Current search path:
/home/logic/andy/.wq3/westernq3
./westernq3/ZZ_flame_test.pk3 (8 files)
./westernq3/wq_coyotebluff.pk3 (90 files)
./westernq3/wq3_textures0.pk3 (628 files)
./westernq3/wq3_sounds0.pk3 (30 files)
./westernq3/wq3_pak3.pk3 (9 files)
./westernq3/wq3_pak2.pk3 (14 files)
./westernq3/wq3_pak1.pk3 (2 files)
./westernq3/wq3_pak0.pk3 (934 files)
./westernq3/wq3_maps1.pk3 (8 files)
./westernq3/wq3_maps0.pk3 (80 files)
./westernq3/br_coyotebluff.pk3 (32 files)
./westernq3
/home/logic/andy/.q3a/westernq3
/home/logic/andy/.wq3/baseq3
./baseq3
----------------------
1835 files in pk3 files
i.e. the disguised pak0.pk3 fireplace flame textures are first in the search path, and the torch flame looks like :
I.e. much different.
To sum up (and I hope I wasn't too "teacher-like" (or however a proper english expression would be)), the game is not using the fireplace flames from pak0.pk3 but it is using the wq3_fireXX.jpg torch textures from wq_coyotebluff.pk3 which is in the downloadable zip file for coyotebluff.
As I said above, investigate the differences between your Westernquake3 and Quake III Arena wq_coyotebluff.pk3's and check your private/extra pk3's if any of them contains wq3_fireXX.jpg textures.
I'm pretty sure, everytime you play or model, you see a different flame than what you ended up putting in the uplaoded wq_coyotebluff.pk3 (BTW, something similar happened to the talk sound I uploaded, I wanted something different
...)
About Outlaw run ... well I'm grabbing for straws ...