I'm posting this here because I wasn't sure who to PM and I didn't want to make it too public. It's more of a general team Q&A anyways. Feel free to ignore me if I'm asking too much.
1. If someone wants to donate with a check instead of paypal, then where can it be sent? Is there an address in the U.S.?
2. What are your thoughts about Q3 being open sourced under the GPL? Would you rather use another engine with a more liberal license?
3. If you would rather use another engine, then which one? There are plenty of options*, though the proprietary ones tend to cost quite a lot to license. There's also the issue of converting the content...
4. Would you continue to support Linux and Mac gamers?
* To name a few: OGRE, Sauerbraten (Cube 2), and Torque all have more liberal licenses, and are more advanced than the Q3 engine. Of course, each one also has its own downsides:
- OGRE is written in C++ and, so far, no one has released anything significant using this engine. http://www.ogre3d.org/
- Sauerbraten has built-in map editing (co-op even) and a lot of modern rendering effects, including bloom lighting and normal maps. Sounds great, right? Yeah, _but_ there's a rather significant limitation: map geometry cannot be arbitrary. http://sauerbraten.org/README.html
- Torque is a fairly well-known engine (it was used for Tribes), and it costs $100 to license for "Indie" or $495 for "Commercial." http://www.garagegames.com/
Maybe someone can shuffle that around for a front page Q&A entry? Do whatever you want to do in that case; even remove or change my engine suggestions if you wish.