Moderators: Joe Kari, Pardner, TheDoctor
TanteTrude wrote:Jeux (and sometimes Cops n Robbers) is the only server where you
can play good BR-matches. So the first waiting time is to join the server
to prime time. Next there are the waiting times during the rounds. There
are many factors which influence the entertainment of a game. How many players, WHICH KIND of players ("campers", kamikaze-fighters etc), which map (some maps are too big for 4:4 ). I think a kind of "second Jeux" (with 4:4 and 5:5) would be great.
TanteTrude wrote:Another point: chatting during game. Its often funny and entertaining but we should make a new rule: Forget about saying sorry if you hurt a team-member. Its good-style but very bothersome. I think most people on jeux only kill or hurt team-members by accident, so saying sorry everytime should be not neccesarry (btw everybody knows the "red-cross" is buggy (slow) in sg).
TanteTrude wrote:Another point: Is there a possibility to run a SG-Server with Punkbuster or another Anti-Cheat-Tool? There are not so many Hackers out there in SG-Land, but they exist! I know there exist Wallhacks for SG and maybe Aimbots and i know a player who uses it! I am very cautious in such recriminations, but this case is clear and i think its a good idea to think about that issue as soon as possible.
TanteTrude wrote:(now THATS bad english - i wrote this in a train full of screaming school-kids... )
cya
Tante Trude
(btw: I never played any multiplayer-game before SG (and my last FPS was Duke Nukem 3D ) so what i wrote here, can be complete nonsense - in this case - please all readers excuse me)
dowoshek wrote:Hej amigos
Speaking about reducing number of players on servers, i think it'd not be a good idea to make 4vs4 or even 5vs5 as STANDARD. Actually, i usually have much more fun playing when server is full 8vs8. Of course the key-word in here is 'choice' - so any other server with limited number of slots is always welcome
OTOH, don't know if you noticed that even if the jeuxlinux is full... other BR-servers used to be empty... that's a kind of mystery
dowoshek wrote:Actually, what I miss is even more great battles between numerous bunches of revolvers - so we could have a good old battle with hiding behind rocks and boxes like in western-films Yeah, i know it'd be boring for a longer time, but few maps designed for that could give much messy fun without sneaking on toes
Lucky Bro wrote:dowoshek wrote:Actually, what I miss is even more great battles between numerous bunches of revolvers - so we could have a good old battle with hiding behind rocks and boxes like in western-films Yeah, i know it'd be boring for a longer time, but few maps designed for that could give much messy fun without sneaking on toes
Humm.. May be I got you wrong, but you are not talking about BR.
I can share with you an experince which I had while I was trying to make some of my freinds get into the game.
So, we had the TDM (TeamDeathMatch, not round teamplay) mode. We negotiate to have two places on map as our bases (TDM uses the same as DM(DeathMatch) random spawn points, so there is no other way, only to make an agreement about fake bases). And that way each of us were playing non-stop (mean you die -> you respawn) and we had a little hot battlefield all the time. The best picture I remeber was on Alamo in the market. Very nice But still because of randomness of spawn points it is not so cool as it might be.
We could do it online if you'll find more people who can understand it But I think it is pretty hard thing to do I can get only my brother, since I didn't get my friends into game (most of them like OSP/CPMA Q3 and don't have much of free time).. And please not in this topic!
Thank you for sharing your point of view!
dowoshek wrote:Lucky Bro, about point #1 - i think the only thing we can do is to run own 4vs4 server or simply wait for sb who could do it and who read this topic As this is just a matter of choice and preferency for a kind of teamplay. I don't like ->too much<- of crawling around and usually find enough fun in running around with shotgun
dowoshek wrote:BTW, i visited jeuxlinux.fr website and the only thing i could find was a list of currently playing guys - are the statistics that you mentioned available for Smokin Guns?
dowoshek wrote:Actually, i was thinking rather about BR. But i think it could be achieved only on maps with one bank and limited/simplified paths to it. On a typical BR map there're at least 4 paths so usually teams are splited into very small groups. Of course, one bank and very few paths would lead to: "if you want to win/rob you have to kill all the opponents" - but hey, can't it be this way sometimes? This is wild west!
dowoshek wrote:Ad #8, dead talk.
IMHO dead talk is as natural as teamspeaking to your mate on the opposite corner of the map. Wild west and walkie-talkie?
Of course we can't and don't want to forbid team talks so, i think, we should also allow dead talking (also to teammates only) but with disabled flying mode. So dead guys could see only things their still alive teammates could.
dowoshek wrote:Ad #10, sorry, sorry, ...
I don't share your opinion guys. I always say "sorry" and welcome hearing "sorry" from my mate. I also always like hearing simple "hi guys" from ppl joing the game. Sometimes these're the only moments we can feel that we don't play with bots but human And, damn! if you have to say "sorry" so often that you are tired then there must be something wrong with the way you play, you should change it, be more careful, because your teammates pay the bills for your too fast trigger! If that's so painful to write "sorry" just bind it to one of keys.
Lucky Bro wrote: Why does only with teamates? What so special you may said to opposite team that may lead to your fault? A helpful information? Then it will be fair to opponent to know what you've said. Especially when you're dead. Dead shouldn't help at all if you want to play fair..
dowoshek wrote:Actually what i meant was: there should be no restrictions for chat of dead guys. They should have both options to chat with everybody or with teammates only. But "flying" mode should be disabled. And it could be occasionally enabled to record demo.
dowoshek wrote:I really see no point in discussing the "sorry" issue It's your choice but in my opinion it's just a matter of in-game savoir-vivre This kind of servers are full of rudeness and we shouldn't at least support it in any way - it's always better to keep standards up than down... or we'll go lower, lower and lower As i said it's not so painful to write or bind "sorry" to a key and if it is... you should change your tactics because your teammates hurts too often because of you.
Lucky Bro wrote:Include one you recommended
Lucky Bro wrote:1. Maximum of allowed players.
Should be 8 or 10. 4vs4 or 5:5. No more.
Lucky Bro wrote:2. The bots minimum number.
This should be 2.
Lucky Bro wrote:4. Round time.
I think 2-3 minutes is fine.
Lucky Bro wrote:7. Friendly fire is on.
Lucky Bro wrote:8. Dead talk.
?9. Free spectate mode.
Clink Eastward wrote:I disagree, there should be scope for 20 players on a server.
Clink Eastward wrote:Only if you can afford a dedicated server.
Clink Eastward about round time wrote:Maybe but there has to be scope for longer round time, it opens up different ways to play a map. Larger maps with larger numbers of players would benefit from some real tactical play.
Clink Eastward about FF wrote:Not always, it can be a good thing for an informal public server to not have FF enabled. It suits the new players and stops the moaners, moaning.
Clink Eastward about dead talk and flying specs wrote:There should always be an option for serious play and informal games.
Clink Eastward wrote:You should always be as flexible as possible the issues with official maps only are easily solved by having official map only servers indicated as such in the SG web browser or advertised by server name. Some will run custom maps others will not.