Hello,
/dev/random wrote:I hope this is the right category for this post. I haven't seen anything related to SG mods?
As the title already says, I'd like to create a (or more

) Mod for SG. I don't have problems with coding, they start at compiling.
As you still should know, Smokin' Guns is a standalone game based on a modified Quake3 engine. We don't really expect SG Mods to be produced, but why not ? But you should know if you just want to help us to make the engine better, just do it and propose your updates. Your work won't be ignored and we won't forget to say who done what

/dev/random wrote:First I grabbed the ioQuake-based version from the SVN and tried to run make, which failed. I think the Makefile has some mistakes (like SMOKINGUNSS (no typo) and baseq3 instead of $(GAMEDIR) ).
Firstly, SMOKINGUNSS is not a mistake, that's something I forget to remove...
Secondly, about "baseq3 instead of $(GAMEDIR)", in fact the lines with "baseq3" are no more used. They are just there to keep the Makefile as near as possible from the official ioQuake3 Makefile. As I said, SG is StandAlone, and only the part of the Makefile to build the "Missionpack" is really important, and then has been updated. So don't worry, for that.
Finally, if you have "run make, which failed", you can propose the output of your console and we will help you to build that branch.
/dev/random wrote:Then I tried to use the normal code which seems to use cons for the qvms. This didn't work either, but might be a problem with my installation. Which packets do I need? Are there any parameters I need to use?
You need Perl and some other Perl librairies for Scons. We can also help you to build this if you propose your output too. Btw, we hope to get rid of this engine and finally use the branch 1.1... but the game code needs to be back ported completly and that's a very long task for just contributors like us.
