by Joe Kari » Fri Jan 09, 2009 1:28 am
Hi,
I have implemented my new money system, that can be activated by cvar. Set g_moneyRespawn to 1 to have it work. With that setting, you will respawn with at least 20$ + one quarter of your current money (the current system give you at least 20$). And if you kill a mate, you will loose your 14$ as usual, but this money will not be lost for everyone: your poor victim will get it (of course if you have at least 14$, if not, you will give all your remaining money to him). IMHO, it is more interesting now.
I have added another cvar named "br_teamrole" that affect Bank Robbery
0: (default value) doesn't change anything (winner will be defender next round).
1: inverse the usual: the winner will be robber next round
2: Outlaws are always robbers, regardless of who won the last round
3: Lawmen are always robbers, regardless of who won the last round
The mode 2 or 3 are interesting in single player, if you want to play mass AI defending the bank, again and again.
Another little change: now you don't get that boring "timelimit hit" during a round (RTP and BR), the game wait the end of the round (except if timelimit occur before the 15th second of the round).
Another one: in BR, timeout (round timeout) give one point to defender, because in fact, they have really defended the bank. And it prevents from camping abuse. One of the two teams are forced to move or will loose a point.
Hmmm, and I have raised the limit of 5Ko for the tex file to 10Ko (but for instance, I haven't tested if this allow us to really use more shaders).
I will implement soon my new shotgun pattern (again, only effective through cvar).
Last edited by
Joe Kari on Fri Feb 06, 2009 1:35 pm, edited 1 time in total.