just to report a bug I observed on my dedicated server. Today a player connected on my server and just after he fallen the dedicated server shut down leaving a process running at 100% cpu.
The dedicated server was build against r102 and was running with sse2 support and qagame binary game activated. (I know that's riscky


The running map was SteamBoat. And here is the last few line in the game log:
0:00 ------------------------------------------------------------
0:00 InitGame: \g_deathcam\0\g_splitChat\0\g_chaseonly\0\g_roundtime\4\du_forcetrio\0\du_enabletrio\0\scorelimit\10\duellimit\2\g_specsareflies\1\g_blueteamname\Les Truands\g_redteamname\Les Brutes\sv_hostname\^2smokinguns.fr^3-^1SA^3\sv_maxRate\30000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\dmflags\0\fraglimit\25\timelimit\20\sv_maxclients\12\g_maxGameClients\0\g_allowVote\1\g_gametype\0\g_delagHitscan\1\g_allowVoteKick\0\br_teamrole\0\g_moneyrespawn\0\g_exp_shotgunpattern\0\version\SG 1.0 r102 linux-i386 Jan 14 2009\protocol\68\mapname\dm_steamboat\sv_privateClients\0\sv_allowDownload\0\bot_minplayers\2\Admin\Tequila\Email\tequila at smokinguns.fr\g_motd\Please visit http://forum.smokin-guns.org and make bug reports please !!!\sv_Location\France, http://www.smokinguns.fr\MOD_URL\forum.smokin-guns.org\IRC\#smokinguns @ irc.freenode.net\gamename\smokinguns\g_needpass\0\g_unlaggedVersion\2.0\g_redteamcount\0\g_blueteamcount\0\g_redteamscore\0\g_blueteamscore\0\sg_version\1.0 20081231 r102
0:00 ClientConnect: 1
0:00 ClientUserinfoChanged: 1 n\Tuco\t\0\model\wq_male3/blue\hc\100\w\0\l\0\skill\4.000000\tt\0\tl\0
0:00 ClientBegin: 1
0:00 ClientConnect: 2
0:00 ClientUserinfoChanged: 2 n\Clint\t\0\model\wq_male2/red\hc\100\w\0\l\0\skill\4.000000\tt\0\tl\0
0:00 ClientBegin: 2
0:00 Item: 2 item_boiler_plate bought ($15/$20)
0:00 Item: 1 weapon_schofield bought ($18/$20)
0:04 Item: 1 ammo_shells (0) picked up
24:43 ClientConnect: 0
24:43 ClientUserinfoChanged: 0 guid\BF5B919F0F304FFD283FB6FA7B12DEA8\n\sachse33\t\0\model\wq_male1/blue\g_redteam\Outlaws\g_blueteam\Lawmen\hc\100\w\0\l\0\tt\0\tl\0\v\
24:49 ClientUserinfoChanged: 0 guid\BF5B919F0F304FFD283FB6FA7B12DEA8\n\sachse33\t\0\model\wq_male1/blue\g_redteam\Les Brutes\g_blueteam\Les Truands\hc\100\w\0\l\0\tt\0\tl\0\v\
24:49 ClientBegin: 0
24:50 ClientDisconnect: 1
25:23 1523450: client:0 health:100 damage:35.0 where:head from:MOD_FALLING by:1022
25:56 ShutdownGame:
25:56 ------------------------------------------------------------
Then here is the log of the standard output:
broadcast: print "sachse33^7 entered the game\n"
ClientBegin: 0
broadcast: print "Tuco^7 was kicked\n"
ClientDisconnect: 1
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master0.gamespy.com
1523450: client:0 health:100 damage:35.0 where:head from:MOD_FALLING by:1022
********************
ERROR: CM_AdjustAreaPortalState: negative reference count
********************
----- Server Shutdown -----
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master0.gamespy.com
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
---------------------------
I'm not sure if it's related the player or to the map...
Will do some tries.