just to report a bug I observed on my dedicated server. Today a player connected on my server and just after he fallen the dedicated server shut down leaving a process running at 100% cpu.
The dedicated server was build against r102 and was running with sse2 support and qagame binary game activated. (I know that's riscky but I want to detect all possible bugs asap )
The running map was SteamBoat. And here is the last few line in the game log:
0:00 ------------------------------------------------------------
0:00 InitGame: \g_deathcam\0\g_splitChat\0\g_chaseonly\0\g_roundtime\4\du_forcetrio\0\du_enabletrio\0\scorelimit\10\duellimit\2\g_specsareflies\1\g_blueteamname\Les Truands\g_redteamname\Les Brutes\sv_hostname\^2smokinguns.fr^3-^1SA^3\sv_maxRate\30000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\dmflags\0\fraglimit\25\timelimit\20\sv_maxclients\12\g_maxGameClients\0\g_allowVote\1\g_gametype\0\g_delagHitscan\1\g_allowVoteKick\0\br_teamrole\0\g_moneyrespawn\0\g_exp_shotgunpattern\0\version\SG 1.0 r102 linux-i386 Jan 14 2009\protocol\68\mapname\dm_steamboat\sv_privateClients\0\sv_allowDownload\0\bot_minplayers\2\Admin\Tequila\Email\tequila at smokinguns.fr\g_motd\Please visit http://forum.smokin-guns.org and make bug reports please !!!\sv_Location\France, http://www.smokinguns.fr\MOD_URL\forum.smokin-guns.org\IRC\#smokinguns @ irc.freenode.net\gamename\smokinguns\g_needpass\0\g_unlaggedVersion\2.0\g_redteamcount\0\g_blueteamcount\0\g_redteamscore\0\g_blueteamscore\0\sg_version\1.0 20081231 r102
0:00 ClientConnect: 1
0:00 ClientUserinfoChanged: 1 n\Tuco\t\0\model\wq_male3/blue\hc\100\w\0\l\0\skill\4.000000\tt\0\tl\0
0:00 ClientBegin: 1
0:00 ClientConnect: 2
0:00 ClientUserinfoChanged: 2 n\Clint\t\0\model\wq_male2/red\hc\100\w\0\l\0\skill\4.000000\tt\0\tl\0
0:00 ClientBegin: 2
0:00 Item: 2 item_boiler_plate bought ($15/$20)
0:00 Item: 1 weapon_schofield bought ($18/$20)
0:04 Item: 1 ammo_shells (0) picked up
24:43 ClientConnect: 0
24:43 ClientUserinfoChanged: 0 guid\BF5B919F0F304FFD283FB6FA7B12DEA8\n\sachse33\t\0\model\wq_male1/blue\g_redteam\Outlaws\g_blueteam\Lawmen\hc\100\w\0\l\0\tt\0\tl\0\v\
24:49 ClientUserinfoChanged: 0 guid\BF5B919F0F304FFD283FB6FA7B12DEA8\n\sachse33\t\0\model\wq_male1/blue\g_redteam\Les Brutes\g_blueteam\Les Truands\hc\100\w\0\l\0\tt\0\tl\0\v\
24:49 ClientBegin: 0
24:50 ClientDisconnect: 1
25:23 1523450: client:0 health:100 damage:35.0 where:head from:MOD_FALLING by:1022
25:56 ShutdownGame:
25:56 ------------------------------------------------------------
Then here is the log of the standard output:
broadcast: print "sachse33^7 entered the game\n"
ClientBegin: 0
broadcast: print "Tuco^7 was kicked\n"
ClientDisconnect: 1
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master0.gamespy.com
1523450: client:0 health:100 damage:35.0 where:head from:MOD_FALLING by:1022
********************
ERROR: CM_AdjustAreaPortalState: negative reference count
********************
----- Server Shutdown -----
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master0.gamespy.com
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
AAS shutdown.
---------------------------
I'm not sure if it's related the player or to the map...
Will do some tries.