Moderators: sparcdr, torhu, Tequila
/dev/random wrote:I hope this is the right category for this post. I haven't seen anything related to SG mods?
As the title already says, I'd like to create a (or more ) Mod for SG. I don't have problems with coding, they start at compiling.
/dev/random wrote:First I grabbed the ioQuake-based version from the SVN and tried to run make, which failed. I think the Makefile has some mistakes (like SMOKINGUNSS (no typo) and baseq3 instead of $(GAMEDIR) ).
/dev/random wrote:Then I tried to use the normal code which seems to use cons for the qvms. This didn't work either, but might be a problem with my installation. Which packets do I need? Are there any parameters I need to use?
...
Output:
./build/release-linux-i386/smokinguns/vm/cgame.qvm
./build/release-linux-i386/smokinguns/vm/qagame.qvm
./build/release-linux-i386/smokinguns/vm/ui.qvm
make[2]: Entering directory `/home/random/Desktop/ioSG/smokinguns-1.1'
make[2]: *** No rule to make target `build/release-linux-i386/smokinguns/vm/cgame.qvm'. Stop.
make[2]: Leaving directory `/home/random/Desktop/ioSG/smokinguns-1.1'
make[1]: *** [targets] Error 2
make[1]: Leaving directory `/home/random/Desktop/ioSG/smokinguns-1.1'
make: *** [release] Error 2
/dev/random wrote:I only edited parts of game, so no dowload required. I could actually enable autodownload on the server, but since autodownload is disabled by default on the clientside that's rather useless.
If you really want to see the code, PM me
It's far from being finished or even being well commented.
Any idea about the duel maps? They are small enough for a small amount of players, but I'd like to use them for (t)dm.
Another side note: It seems one can't unset sv_voip? It always stays latched. But this is rather a bug in ioQuake's enginecode.
(As you can see, I like to hijack threads I started )
/dev/random wrote:Is there a way to use the duel maps in another gametype than duel?