Moderators: sparcdr, torhu, Tequila
Tequila wrote:I'm thinking about something else, like putting away the crosshair from your teammate aiming point !! You're trying to aiming a guy, but your crosshair is just pushed away ! Btw this can only be a visual effect so teammate shooting will still be possible but the crosshair won't help you...
I'm not whether any of you have played AA but each side sees the opposition as terrorists and I imagine something similar could be implemented?
ChainLightnin' wrote:Tequila's idea with the crosshairs is simple and effective, and I think might really help with the team kills.
Tequila wrote:Even if I decide to add this "option", it will be a client side option you'll have to activate.
mLy! wrote:just make it possible to choose wich model is the one for 'forced models' in the game ui
that way you could have a white model for outlaws and a black one for lawmen.
This is also probably the most easy thing for tequila to make
moRtem wrote:In addition with a GUID-system (which is a part of ioq3, right?) and an advanced ban-system, you could even count not forgiven teamkills as warnings. Once a player collects 3 warnings on one day he gets a yellow card (=temp ban .. probably one day). And 3 yellow cards in one month gets you a red card (permanent ban).
moRtem wrote:Altough i think, this issue can't be solved like this -- better would be a system, which is used in other games. The one who got killed by a teamkiller is forced to type "!forgive", if he doesn't the teamkiller gets kicked.