Moderators: sparcdr, torhu, Tequila
Tequila wrote:Just to be clear, this is a support for animated PK3. The entity is actually not damageable or breakable and I still have to figure out how to handle correctly the bounding box.
Sucalakafufu wrote:hehe one idea is for the horse to be able to kick players
IRC channel this morning wrote:[10:26.35] <Tequila> I know a WoP friend wants to activate sound at a given time during the animation
[10:27.26] <Pardner> that would be cool
[10:27.47] <Pardner> for a horse model is might seem trivial, but for somehting else it might be nice
[10:28.09] <Pardner> (the horse sound can be player through a traget_speaker like it currently is)
[10:28.46] <Tequila> he he I was thinking to just use the target attribut and a new attribut to set a frame when to "use" the target
[10:29.38] <Pardner> hmmm that would be nice too
[10:29.56] <Tequila> of course, the first idea is to target a sound but then you may want to target any other target I think
[10:30.24] <Pardner> if the horse was animated to "kick" we could have it trigger a "crusher door" and do damage to the player
[10:30.33] * Tequila thinks there're too much "target" word in hist sentence
[10:30.46] <Tequila> good idea
Tequila wrote:Somebody told me about adding the availability to trigger a particular sound at a given frame... Any other good idea will be welcome
Pardner wrote:Hehe read the IRC log I posted ( you might have missed that because edited it in). Tequila is ahead of ya!