Yeah of course still in a buy zone
.
And instant respawn works great its fun
ive tested it on lan with friends.
However I could add a cvar to allow setting the time players have to wait till they can respawn.
I have also had ideas for the Bounty game mode that ive been discussing with friend's and kaiyouw. Going to make info_buy_zone's to add in so we can have certian spots on map's you buy from any time eg a gun shop. Looking at having gun shops in different towns selling different things prehap so you have to travel or kill for better gun's.
Might add a flag if there is not already one set to disable buying at the spawn points.
Who has used a shooter entity's yet? I was thinking of adding a knife shooter and maybe a pistol shooter a possible use for each may be booby trap's in a map.
Any mapper's keen to make pirate ship's following the style of the times in 1800's see the pirates of the carribian movies for reference you can pause the video's for some good shots or watch the making of the movie.
I would love two ship's and several small boats. Think I could use them in a map which you could spawn on two boats one team on an english style law enforcing ship another team on a pirate ship. They could circle each other fireing cannon's with cannon balls which will damage the ship's causing holes in the side or floor to fall through etc. The issue i have here is how do we have a breakable applied to something on a train.. very confusing as they can't have more than 1 class might have to add a secondary class thing in. You could take the small boat's from one boat to another. Might try to add a grapple hook weapon that fires a rope and allows your char to climb a short distance. Or could just use ladder's on the boat etc.
http://en.wikipedia.org/wiki/Pirate_ship http://www.google.co.nz/images?um=1&hl= ... =&gs_rfai=Im also interested in creating func_vehicle_controlls and func_vehicle on smokin gun's so we can have horse's and of course carrige's that move. Im compleatly unceartian on how to code these yet as half life or source engine are not avaliable in source code and im unsure how well i could moun't the player model onto a brush at an origin.. when its used.
Also if somone could model me a cannon ball it would be great, sure its a sphere thats black and has lighting like one... so easy to do. Maybe we can add hand cannon's as a weapon too that would be cool.
I would also like to add a gunpowder barrel that you can pour on the ground or place on the ground. Should be able to throw a moltov or dynamite to light it. It would create fire if you have poured it and would have a rather big explosion if you have just placed a full barrel on the ground. If any modelers are keen to model this it would be greatly apreciated. If I did it would look terrible lol I suck at 3D modeling and rigging etc.
Another thing I would like to create is a "train" entity that rotates as it moves. The reason being is I wish to create bolder's that roll down hill's crushing anything in their path as well as tumble weed's you know the spherical shape of a dried up spikey plant that blows arround alot in western game's / movies. See wikipedia
http://en.wikipedia.org/wiki/TumbleweedAnyway back to what I need to do first before I can do much of this
I am still unable to add new game types trying everything I can think of. Can someone more experienced help me out here please
. Might go ask in ioquake3 forums and irc too. Thanks in advance