Moderators: Joe Kari, Pardner, TheDoctor, Breli
MachoBastard wrote:Yeah, ive read that already, but how do i know which brushes ive transformed into "detail"? i see that nowhere
textures/terrain/hew_rock01_clip_128
{
qer_editorimage textures/terrain/rock01_thumb_clip128.tga
tesssize 128
q3map_clipModel
q3map_vertexshadows
q3map_lightmapsamplesize 24
{
map textures/terrain/rock01_tex.tga
rgbGen Vertex
alphaGen Vertex
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
}
and i got a warning msg: sayin "XX model got no model key", do anyone know whats that?.
ReD NeCKersoN wrote:Just thought I'd mention that using q3map_clipModel can cause a serious performance hit in some cases. I've always just weapon clipped my models
ReD NeCKersoN wrote:but I intend to check out Joe's method sometime.