Haris2201 wrote:Thank you for nothing (joke)
I would like to think we are doing you a favor by not answering every little question. By figuring it out by yourself, you will remember how to do it. By the way, Radiant comes with a manual.
Moderators: Joe Kari, Pardner, TheDoctor, Breli
Haris2201 wrote:Thank you for nothing (joke)
Haris2201 wrote:My question is: When I'll create brush who'll invisible on start (start_invis)
and when I break the wall it will come I msut set it like this:
The WALL:
func_breakable
target noname (for example)
weapon dynamite
The brush(es):
func_static
targetname noname
start_invis 1
When I make it like this then in the game I can see it on beginning.
Why and how to do it right?
Haris2201 wrote:And I forgot to ask how to make a terrain after I create my map.
For example:
I forgot a hill for something and I'll amke it with easygen later.
Is that possible?
Pardner wrote:Trying to jam an EasyGen terrain into a map that wasn't supposed to have one isn't a easy thing to do.