Moderators: Joe Kari, Pardner, TheDoctor, Breli
Sucalakafufu wrote:hey so if molotovs can be made "shootable" then would we be able to add this in game? as in if a guy is holding a lit molotov, you can shoot it like a dyne and make HIM light on fire!!!!
ReD NeCKersoN wrote:Sucalakafufu wrote:hey so if molotovs can be made "shootable" then would we be able to add this in game? as in if a guy is holding a lit molotov, you can shoot it like a dyne and make HIM light on fire!!!!
I believe that's the idea.
torhu wrote:I can't believe we haven't thought of making molotovs in your hand shootable before, especially since dynamite already is.
If they're not lit, I suppose they would just drop to the ground and break?
/dev/random wrote:Are these supposed to be training maps? With the new VoIP feature, one can even add recorded sound to demos!
Would be a very cool fu*king manual
Joe Kari wrote:It would be fine if the shooter entity accept a "spread" or "randomness" key/value.