EDIT: Split from thread ~Pardner
I am trying to reincarnate the level designer in myself (did some in Duke3D and Quake a long time ago) and to that end tried to find the Linux version of gtkRadiant 1.4 to no avail. I finally found a few methods of converting the gtkRadiant 1.5 rpm files to deb for my Ubuntu to use. I then found a file that someone built from the SVN files and made it into a deb natively. However, this is where things got snarled.
The files and file pathing in the sg-mapping-pack are apparently incompatible with the newer version of gtkRadiant. I tried converting the downloaded sg.game file into a compatible format but that did not work. No matter what I do I cannot seem to get Smokin' Guns to load up in the editor. Thus, when I try opening one of the sample maps, it only shows me that the shaders are all non-existent.
I have searched these forums and the internet for information on how to reliably convert the downloaded files and, in turn, their proper pathing. Is there some kind soul who is using version 1.5 of the map designer who can illuminate a solution, point me somewhere to find the appropriate files or perhaps even post them for myself and others (a friend is making the same journey as soon as I figure out how to make this work) to download???
Watching the thread here, boss....