[thumb=http://forum.smokin-guns.org/userpix/357_shot0022_1.jpg][timg]357_shot0022_1.jpg[/timg][/thumb]
Red box:
- separate func_group
- texture rotated to 0deg using the surface editor in GTK
Green box:
- separate func_group
- texture rotated to 90deg using the surface editor in GTK
As you can see, rotating the texture in the editor has no effect in game. My next idea was to rotate the texture in the shader script, but to my dismay there was no such function.
Then I thought I could use tcMod rotate with 0 deg/sec with an initial phase.... but tcMod does not have an initial phase option.
I did look into tMod transform but I did not find much information:
- Code: Select all
Transform is a function generally reserved for use by programmers who suggest that designers leave it alone.
tcMod <transform> <m00> <m01> <m10> <m11> <t0> <t1>
Transforms each texture coordinate as follows:
S' = s * m00 + t * m10 + t0
T' = t * m01 + s * m11 + t1
This is for use by programmers.
Anybody have any ideas?