Moderators: Joe Kari, Pardner, TheDoctor, Breli
Note: You must have 1.1b4 in order to play this map. I seemed to have used too many textures and the .tex file doesnt work in SG 1.0. I am working to correct this.
Joe Kari wrote:Hey ! Good work Pardner !
And good video too !Note: You must have 1.1b4 in order to play this map. I seemed to have used too many textures and the .tex file doesnt work in SG 1.0. I am working to correct this.
Thanks reporting these, I was curious to know if the change I've made long time ago for 1.1 was working or not (but was too lazy to test these by myself ^^ )
ReD NeCKersoN wrote:Some misaligned door textures here & there on the ends.
ReD NeCKersoN wrote:This thin slice of stone looks very odd, but maybe too much trouble to alter?
ReD NeCKersoN wrote:Glow in the dark slats? Is there a light entity there that could be adjusted?
ReD NeCKersoN wrote:A few models seem to be a bit larger than life at their default sizes. _modelscale ftw?
ReD NeCKersoN wrote:I can jump/crouch onto this box. Once there, if I look up while jumping up & down, I can see through the ceiling to know if anyone is on the roof. Could use playerclip.
ReD NeCKersoN wrote:Difficult to move between this door (when it's open) & the bed. Looks like it'd be easy to just slide the bed against the closest wall? Or make the bed smaller?
kaiyouw wrote:Do you plan to make it BR too? If so, where would the moneybags be? And one more thing, are you also working on another map at the same time, or just this one?
ReD NeCKersoN wrote:Already mentioned to ya on TS about the "end of the world" thing with the opening at the end of the street. (No screenshot.) Really hoping you'll figure out something to alleviate that.
ReD NeCKersoN wrote:Seems lonely back here. Maybe an extra piece of cover or two might save my bacon one of these days?