by kaiyouw » Sun Sep 26, 2010 10:44 pm
Yeah, I totally agree with Donnie.
If you want to make a master piece to the eyes, be aware that your map wont be played very much. The smaller maps are the most played, cause when you die you dont have to wait much til next round, and the gameplay is more dynamic, more fun. In my oppinion, that map in particular have too many buildings, and too many ways/paths. Also, a large number of buildings that you can get inside stimulates camping, I think 2 or 3 is a good number (take Santa Cruz for example, you can get inside the church, the salloon and the cantina, and thats it). Try to make a map where the players are stimulated to move, like Durango for example.