Moderators: Joe Kari, Pardner, TheDoctor, Breli
kaiyouw wrote:Howdy folks
When I tried to compile the map, i got this error:
kaiyouw wrote:Then, I checked the Smokin-Guns/smokinguns/textures/sg_sky folder, and this is what i found (Where are the other image files for the syboxes?)
kaiyouw wrote:Finally, something really weird happens when I open the test map on Radiant, in the "navigation" window on the right-top of the screen, I cant see the walls like Red did on his tutorial, I can only see some pink dots...
kaiyouw wrote:Oh, nice tutorials, by the way. Very well done.
kaiyouw wrote:Oh, I couldnt do what you said about the terrain on radiant (compiling without the shaders), because of that "little dots" problem... I can see the map better if I use the Wireframe option, but its not the same as the normal way... You said you fixed your problems by downloading Radiant 1.5?
ReD NeCKersoN wrote:On the View menu, check Cubic Clipping to be OFF if you want everything displayed in the 3d window. If performance is too slow that way, turn it back on.
kaiyouw wrote:Damn, i cant fix this problem. I made sure that both mine PCX and MAP files are saved in the same place, as you can see below:
kaiyouw wrote:what about Zeroradiant?
If I dont fix this compiling issue by tomorrow, Ill try reinstalling everything, following the tutorials at the same time.
kaiyouw wrote:No, not using Vista, Im using XP. But yes, I do have an Intel graph card.
kaiyouw wrote:Just one question, I have SG 1.0, and Im making this map on it. Would people be able to play it on the recent versions?
kaiyouw wrote:since I have tons of cool ideas for maps, and would be great if I could implement them myself