Moderators: Joe Kari, Pardner, TheDoctor, Breli
!NuB!Donut wrote:The Bots don't move they just stand around even i have an .ai file.
When you compile for bots, you need to set -optimize -forcesidesvisible
Have you made by yourself the models in the map
For your texture trouble, the reason is simple: this texture come from my Alamo's texture pack (used for example for the big house), and this texture has changed since beta4. Sorry, I didn't know that some work were relying upon it, and I hope you prefer the beta4 one..
I'm curious, I want to know if few people are actually using my model's tutorials...
if yes, I will eventually write few others
For your FPS trouble, you should use hintbrushes, but your map is really hard to optimize... Try farclipping on map-object, it may help too.
ERROR: SV_SetBrushModel: NULL
Did I win?
I found the way to tank. Do you guys want that I tell it or do you want try find it yourself? (It was old school for me from quake 2 )
Then the answer of the main question: HOW I FOUND IT ?
i firstly looked in the pk3 to explore files and i discovered the pm order painting and a new model called horse with a nice army texture
I played the map a bit with that fps and after that i tried to find where it comes
so :
- Code: Select all
Code:
/devmap dm_station
/noclip
I looked upper, down, in the houses and then i entered in the trains. And then hoho a nice horse with army texture was here