Donut, trying the following, I got a hint towards what might causing your trouble on dm_station: I did
- Code: Select all
devmap dm_sation
bots_developer 1
devmap dm_station
And then I got repeatedly a fatal error message complaining about "empty aas link heap":
server log wrote:AAS initialized.
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
WARNING: adding to referenced Paks
-----------------------------------
Hitch warning: 1945 msec frame time
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to master3.idsoftware.com
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
Rcon from 192.168.100.13: addbot TheMexican 1 red 200 ^2Sid^2
broadcast: print "^2Sid^2^7 entered the game\n"
ClientBegin: 0
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
Item: 0 item_boiler_plate bought ($15/$20)
Client 180 connecting with 100 challenge ping
^1Fatal: empty aas link heap
^1Fatal: empty aas link heap
:
Searching for this error message yielded:
empty aas link heap: You have a very complex structure in your map that is causing problems for the bots. Parts of the map are very fragmented. Reduce the geometrical complexity or use clip-brushes to reduce the clipping complexity.
Similar to your observations and in contrast to
dm_deadwood, I wasn't able to get the bots running at dm_station. Together with the above error message, I assume the problem is already present in the .bsp file and originating from the .map source.
I also compiled the sky map, however without success on the bots. I've seen no error message, which really annoys me. I'll continue to investigate. Maybe I can add some debugging code in which a bot explains why he has no goal or path.