I don't know if this is the first time I have run into this or if I just forgot how to fix it. I have a manually blended terrain and a mine-car bridge intersecting the terrain brushes. The bridge and the terrain are a part of
separate func_group and both groups are detail brushes (also tried detail/structural combinations) The intersection causes errors in the texture blending.
Here is what I am getting:
![Image](http://img508.imageshack.us/img508/4391/shot0003rg.th.jpg)
And here is the desired blending:
![Image](http://img708.imageshack.us/img708/4797/shot0004ir.th.jpg)
I can fix the problem simply by making the bridge a func_static and the ground a func_group:
![Image](http://img33.imageshack.us/img33/8534/shot0005fy.th.jpg)
I would rather not create any more entities than I actually need. Is there a better way to fix this problem? (BTW close to getting some good looking screenshots)