Moderators: Joe Kari, Pardner, TheDoctor, Breli
Taken the above linked picture as an example, a player can barely make it around the lower left corner without getting hurt. Since there is no optical cue such as a different texture, this could be very frustrating.
Aside from moving the boundaries, one may also consider to change set dmg to 1 and use the slow parameter of trigger_hurt, which reduces the damage frequency to one per second.
After all, you want just communicate to the player where not to go, not really to kill them off:
MachoBastard, I am curious about this burning restriction around the walking area (TheDoctor technically called it "trigger_hurt"). Don't know if I like it or not, but I'd like to understand what motivated you for introducing such a strange anomaly.
I also agree with TheDoctor that -- since you don't have any kind of clue about your reaching the invisible (and sometimes deadly, depending on your actual health) obstacle -- in some points, the burning danger is too close to the buildings.
Wonderful! Another map that looks quite enjoyable. And great textures too (love those saguaros and yucca plants, or whatever they are). Nice work, MachoBastad.
Wow, this is simply beautiful!
I kinda like that white-purple colourtheme
If you tried to make very bright map you successes very well!
MachoBastard, I am curious about this burning restriction around the walking area (TheDoctor technically called it "trigger_hurt"). Don't know if I like it or not, but I'd like to understand what motivated you for introducing such a strange anomaly.
I also agree with TheDoctor that -- since you don't have any kind of clue about your reaching the invisible (and sometimes deadly, depending on your actual health) obstacle -- in some points, the burning danger is too close to the buildings.
Hiya Biondo, Indeed the limits are a bit "tight", mostly because i felt the terrain was a bit too small, to tell the truth i never intended to release this map, but i kinda liked how it turned out in the final stages.
Pardner wrote:They only thing I noticed was a lot of ammo, but no money.