Okay, there will be some work btw. Right now, I'm providing a test PK3 so you can see how it can be integrated in SG.
This is my rev2 test PK3 for bow:
zzz-bow-rev2.pk3For coders, if you want to contribute, no way, do it

Here is the current patch for the engine:
smokinguns-bow-rev2.patchFor now, I just focused on the integration part so you can buy the bow and arrows from the menu. For the shot, I stupidly bind the knife shot, so you'll see a knife flying when shooting.
This is the first I really check how to integrate a new weapon so it took a few time btw the engine is really limited about weapons number so it may be really tricky to fine tune more. In fact I discovered we only have one new weapon slot free. The problem behind that is the Protocol, so maybe it will be time to change it to a higher protocol number 69 to support more weapons.
Btw, you'll see there still have some job to do on the animation. But this is promising.
