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your texture works! :D

Postby 3aTmE » Wed Jan 21, 2009 10:39 pm

so well, i think about a little thread about gfxing and texture creating ^^
so well this is my newest work.. i hope you saw the nice new knive by viirus if not take a look here ^^
the texture of this model is my falut.. :roll:
well the texture:
i hope that some post here something too :D
greetz: 3at
if you see me, run like hell gringo!.
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Postby EvilFutsin » Wed Jan 21, 2009 11:12 pm

Awesome, thanks for the post as I may want to take a stab (DOH!) at reskinning that. :D
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Postby Joe Kari » Wed Jan 21, 2009 11:57 pm

Just a little complain ;) : can you reduce the size of that texture?

If we look at your texture image, and at your screenshot image, we can see that even with a screensize of 1280x1024, many parts of the knife are smaller than the size used in the texture.

We can see mipmapping (typically blur) almost everywhere. If your texture is only used mipmapped, this mean that video-card memory is wasted with a texture that is never used at its 100% size.

Look at this: I have just rotated your texture (without resizing it), and drop it in front of your own screenshot:
(of course this will be worth with a smaller screensize).

I think you could easily turn it to a 512x256, if the edge of the knife is narrow, if you divide the size of the handle by 2. The yellow part of the texture is really really too big.

I hope it will not cost you too much extra work to do that...

Have in mind that many of our player have old computer, with old video card, so with little memory for texture ;)
Last edited by Joe Kari on Thu Jan 22, 2009 12:00 am, edited 1 time in total.
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Postby vIiRuS » Thu Jan 22, 2009 12:00 am

well I have to admit... thats my fault.... not eatmes ;)
He just textured it but I unwrapped it obviously crappy.... I not that advanced in unwrapping so thanks for the hints... I should pay more attention to that problem...
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