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UI Problem

Postby Allied » Sun Sep 20, 2009 3:50 am

Howdy all,

I've been making a replacement main.tga HUD file, but I've run into a problem I simply can't understand.

Note how the edges in Good are smooth, but those in Bad are "ghosted". Any explanations?

I cropped it in one go, using the polygonal selection I went along unchopped image choosing points. After that I did select inverse, filled with Clear, and went on to export. I really don't understand how this can happen, but maybe some of you know something about the engine :).

Thanks in advance,
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Postby Lucky Bro » Sun Sep 20, 2009 8:29 am

If I get your problem right - you have to make edges smoothed in the second picture in alpha-channel.
And personally I like "Bad" more than "Good" one.
"You should know that the lies won't hide your flaws/No sense in hiding all of yours/You gave up on your dreams along the way" (c) "Fake it" by Seether
P.S. English isn't my native language.
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Postby Tequila » Sun Sep 20, 2009 3:23 pm

Also you have to remember the UI is drawn as 640x480 picture, than it is scaled to your screen size... Maybe there's some scale side effect.
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