Is it possible to implement bump mapping in the game, and would this affect gameplay in a negative way (ie. slowing down speed)?
I'd guess it's possible to implement, since the guy working on Kingping Q3 got parallax mapping in his project, but it would be nice to hear from the people who actually knows about these things.
I found an interesting software, called Crazybump, in which you easily can create your own bump maps, maybe it would be worth to check it out.
(Should this topic maybe go into the coding-forum? If so, admin should feel free to move it.)
Edit: Does the Q3 engine already handle bump mapping? Found a comment on MobyGames from 2005 that said it does.
Ooh, I'm confused, but I'm counting on someone wiser than me to shine a little light on this matter
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