Tequila wrote:...
Some stuff are broken like the rotoscope effect, but honestly this is not really important for the game. This effect was just a toy and this is not mandatory to release SG.
...
Well, in fact I just fixed the framebuffer code support from Smokin'Guns 1.1 and is now available in renderer1. Next step for that will be to backport it in renderer2 as this should be the right place to support such stuff...


I registered just to reply. I run it on Debian and now I've got my five little kids playing it too. It's clean and fun for them and not scary like real Quake3 would be.
At least nobody will get hurt. 

