Hi,
These are my suggestions wich could make SG a lot better IMO. Only talking about Bankrobbery mode
- when time out happens, the defending team should receive a point and not 0 points for both teams
- Stopwatch mode: team A attacks and team B defends. Team A robs the bank in time xx:xx. Now team B needs to attack and try and set a better time to win. If team B beats the time (robs the bank faster) they get one point.
This is how we play clan competition in games like RTCW and Enemy Territory and many more
-Warm up time before the round begins. Not long, but like 10 seconds time to join a team (if the first round) or the possibility to allready buy your weapons for the upcoming round.
- A pause option, also for clan matches, if a player lags out or crashes.
- A spectator lock option, also for clanmaches, so you spectators cannot spec the players, also flies should be disabled obviously.