Moderators: Pardner, TheDoctor
Joe Kari wrote:90% of camping complain are just lame.
Basicly, everytime you fool someone (and kill him) with some tactical move, you expose yourself to a lamer who will claim you are camping.
I only care for attacker's camping in BR, because BR is a round-based game, and if attackers don't move, people that have died have to wait forever. And for logical reason: if you dont want to rob the bank, then the defender wins.
Any others case are regular, and fair.
Where will be the fun if everyone play the same way ?
When entering in a room, I always check behind the door, because, just like in the old west, someone can be waiting for me and shoot me in the back. That's what make this game fun. If I forget to watch behind the door and get killed, I just blame myself.
I think people should just stop being bad looser.
ltmon wrote:- Allow multiple money bags to be stolen from multiple points... so the win or lose can be bigger and smaller for more or less points. This will also forcibly spread out the defence.
ltmon wrote:- Allow small number of respawns (say 3). This will cut down camping, as you've probably been spotted by the player you just killed and they won't fall into your trap again (maybe).
ltmon wrote:- Allow more time for each round so the attackers get a better chance to play tactics
Lucky Bro wrote:To be honest I know not many guys who are using only tactics instead of camping
dowoshek wrote:But is it really so important to make this game so extremely realistic?
RailedRobin wrote:This kind of camping I would actually like to see in gameplay. I guess it can be done when two clans play against each other and there's a lot more tactics involved than just everyone running in for the kill/gold.
Always swap teams every round.