Tequila wrote:Are you a fan of sharp + scope ? Because, it seems riffles spread is just doubled when you have used scope with sharp...
Not at all, but i pick up all sort of weapons in a battle.
And it seems you made your video after a "give all"
correct
This means you had "sharp +scope" in your inventory.
yup
So please, can you try again the winchester without using "give all", but "give money" or just go and get the winchester in Alamo ? You should see a difference...
Did now - Test-result was a lot better this way:
http://www.youtube.com/watch?v=zki1UIfy234http://www.youtube.com/watch?v=zLiiUBFvrwgAltough i still think, a rifle should be a more accurate.
Here aswell two Vids which show the trouble with Players who 'camp' at a place where you can only see/shoot at their head. The worst thing is, that at the same time they are able to shoot at your full body. Since Spread is supposed to be even higher during running/walking, consider that in reality it is very much impossible to shoot those players.
Like you will aswell notice, aiming is already hard enough on that distance due to being forced to fov 90 (which is fine and great). But having additionally spread, makes it ridiculous to even shoot at those heads (i personally stopped shooting at them since there is no way you hit them, unless you got a lucky spread once in a while.. but it's seriously not worth the wasted ammo).
Having a zoom-option for rifles (where you e.g. are able to reduce fov to ~70) would make rifles useful in such i-only-see-head cases.
Enough written - here are the vids:
http://www.youtube.com/watch?v=dMv9gvrFMhshttp://www.youtube.com/watch?v=EnPi0N8fURA---
The demos of the four videos i posted can be found here:
http://www.megaupload.com/?d=TK1BG8IUThe scope bug fix is checked in and will be in 1.1 beta 4.
juhu!
/quit