With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
Post feedback & meet new friends. General SG discussion.

Moderators: Pardner, TheDoctor

Postby Pardner » Fri Jul 15, 2011 6:17 pm

mLy! wrote:cg_crosshairsize 0


I thought there was a command to do this, I wasn't at a PC with SG installed so I couldn't check.

EDIT: I have merged most of hellraiser's theads into a single thread.
User avatar
Pardner
SG Team
 
Posts: 1786
Joined: Fri Nov 18, 2005 5:48 am
Location: MD, USA



Postby hellraiser » Fri Jul 15, 2011 7:45 pm

Pardner wrote:I like the idea of having a doctors office where the player can gain health simply by being in the building.... that could be easily implemented via the mapper! (much like the health/armor beam in Q3DM10)


I'm not quite sure about, because everyone will try to stick around that building for all match time
hellraiser
Quick Draw
 
Posts: 63
Joined: Sun Jul 03, 2011 2:37 pm
Location: Italy



Postby Biondo » Fri Jul 15, 2011 10:33 pm

:D Wonderful Pardner! You made me laugh tonight, but nobody in the world agrees more than me to your decision.
User avatar
Biondo
SG Website Designer
 
Posts: 534
Joined: Thu Oct 15, 2009 4:35 pm



Postby Pardner » Fri Jul 15, 2011 11:55 pm

The forums are for discussing Smokin' Guns, and it has been quite dead around here lately. So posters like hellraiser are more than welcome here, but even then, there should be some order to the post.
User avatar
Pardner
SG Team
 
Posts: 1786
Joined: Fri Nov 18, 2005 5:48 am
Location: MD, USA



Postby hellraiser » Sun Jul 24, 2011 3:04 pm

some other ideas:

when I clik o the multiplayer menu (the one with the crossing pistols :D )
I wanna be taken directly to the server browser, and not prompted if I wanna Join/create a server :twisted:
The option "create" this way will be likely to appear, in the form of a button, into the sceen showing the server browser.

I think this will be quite prectical, no? :P

other nice things I would see:

1) replace molotov cocktails with TNT like this:

Image

heck ,I neves saw a molotov cocktail in a western movie! :twisted:
as far as I now petrol was being used only in the first years of 1900's.
But maybe in a "late" western" set coull ever be used in molotov cocktails

2) the new indian skin use a tomahawk instead of knife. No damege and other changes, only a skin replacement. It is unbuyable, but can be picked up from dead indians...same for the knife related to indians 8)
don't know if will be room for bow and arrows? :|

3) see a little more weapons, eg 2 pistols and 2 rifles. the proper threads are full of ideas already :P
hellraiser
Quick Draw
 
Posts: 63
Joined: Sun Jul 03, 2011 2:37 pm
Location: Italy



Postby MsH » Sun Jul 24, 2011 6:32 pm

It's better if tomahawk is more powerful thank knife and can be throwed longer than knife, and it costs 2x knife prize. And everyone can use it.

I don't like TNT idea, molotov coctail should be a little powerful.
If we have a bow some day, molotov coctail can be set to arrow.
User avatar
MsH
Gunslinger
 
Posts: 147
Joined: Sun Jun 06, 2010 8:44 pm



Re: hellraiser's suggestion thread

Postby hellraiser » Sat Mar 10, 2012 10:16 pm

hello, good night :)

the game got a new forum, but the main site is down...?

anyaway a couple of guns suggestions, don't know it they'll make it into 1.1 but for the future may be nice:

A Ruger Colt Vaquero[/i]:

Image

(.45 long colt)

Winchester Model 1894:

Image

if the imgae won't fot in this post:

http://www.imfdb.org/w/images/0/07/Win94saddlering.jpg

ok, that's all... :mrgreen:

hepe the 1.1 will be relased for 2012's christmas...take your time...it's done when it's done!

:mrgreen:
hellraiser
Quick Draw
 
Posts: 63
Joined: Sun Jul 03, 2011 2:37 pm
Location: Italy



Previous

Return to Saloon

Show Sidebar
Show Sidebar

User Control Panel