With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
Post feedback & meet new friends. General SG discussion.

Moderators: Pardner, TheDoctor

burning buildings

Postby eagleye » Tue Apr 10, 2012 2:23 pm

hello,
wouldn't it be nice if buildings, in 1.1, catch fire if you throw a molotov against it?
eagleye
Newcomer
 
Posts: 1
Joined: Tue Apr 10, 2012 2:21 pm



Re: burning buildings

Postby TheDoctor » Tue Apr 10, 2012 3:10 pm

That would be nice. Eagleye, when will you implement it? :wink:
Image
User avatar
TheDoctor
Smokin' Amigo!
 
Posts: 773
Joined: Sun Jun 06, 2010 3:31 am




Return to Saloon

Show Sidebar
Show Sidebar

User Control Panel