Col Sanders wrote:After quite a bit of tinkering ...
Thanks for the time you spent finding a solution and for registering so you could share it to everybody.
First of all, I did make a mistake, for which I apologize: I wrote \cg_allowdownload
instead of \cl_allowdownload
. I think this is the main source of confusion, since it tells players a non-solution. Another pitfall is to write \cl_allowdownloads
(plural) which does not work.
If you allow downloads, either via \cl_allowdownload 1
or via Settings -> Game Options -> Auto Download
connecting to Baller Bude, your client, if you use Smokin' Guns 1.1, should download the missing files. If it does not, check whether you use an old executable.
indeed is currently the only difference, between Baller Bude, as it was before September 1th and thereafter. In the future, this might change.
Col Sanders wrote:this resulted in a screen showing a download commencing, but a message saying server is not set to allow downloads.
There are two download mechanisms built into Smokin-Guns: the first,controlled by sv_allowdownload
, where the game server really does host the files, appending parts of a file to messages sent to the client. This is the old way, which does not work on BB because it is slow and (possibly) a security risk for the server. The more modern way is to host the files via HTTP and set the CVar sv_dlURL accordingly. From the messages above, I conclude your client does not support the second method.
I cannot test 64bit executables, but I'll ask Dansh to take a look at it.
Col Sanders wrote:Changed folder permissions and turned off firewall, still no luck.
Good thinking, but in this case, it's the executable you're using, I'm quite sure.