Barto wrote:Hello illwieckz and welcome here,
Thanks, by wanting publish my message, I was very surprised that I had not created my account here before! This critical error is now fixed.
I have already seen your announce on linuxfr two days ago and I admit I was expecting you to come here since this was
issue#62 on github.
![Rolling Eyes :roll:](./images/smilies/rolleyes.gif)
Oah, I was expected.
I am happy to see that someone is now maintaining actively this awesome piece of software, even if it is a bit rusty as I read. I hope you can clean up a lot of code and use instead some more modern tech.
XQF is
a lot rusty. Hopefully, the announce has brings out some contributors, and the most incredible thing, some people come from nowhere before any official announce. For example, a guy has submitted a patch on the old SF.net page to support a game, he submitted that 6 years ago without response, I took his patch some weeks ago, I tested it, it appears fine to me, I merged it, then another guy comes from nowhere and pushed something to fix a bug in the former patch…
Also I found successfully most of the previous coders, we had some very long discussions about XQF, some of them look at the updates with benevolence but say they will not invest, others say they are willing to rework on it. One of them is the Debian maintainer (Jordi Mallach), the guy who have maintained XQF with stacks of patch since all these years (without what he has done to let XQF compile today, I never tried, many thanks to him). His help his very precious because XQf can be officially packaged by some major distro efficiently.
Right now, I'm waiting for someone to first notify the maintainer of the archlinux aur package for the new release... I just commented on the page to move things a bit.
Good news for you, an Unvanquished developper (Viech) spontaneously proposed himself to package XQF for Arch (see
his post), I will say to him he his not alone.
![Wink ;-)](./images/smilies/wink.gif)
I admit I had a good laugh when I saw the first image there featuring a SG server and even, the popular jeuxlinux.fr server. (I guessed having linux in the title was required, right?)
Not right.
Having Smokin' Guns in the list was required, and a populated server was required too.
I chose voluntarily confidential games because it is easier to have a diverse list in few lines and because I want to show that they exist. And this is the meaning of my message, XQf can helps a lot players that plays to confidential games, it helps to find quickly a populated server whatever the game.
But I really choose Smokin' Guns because I really like this game. Too bad the 1.2 release takes too long time to come! It is not the first time I advertise Smokin' Guns in related-or-not news article, for example in this
GStreamer news,
another software that has no other relationship with Smokin' Guns than to be free and to love spaghetti Western.
I really like Smokin' Guns but I am not a good player since I am not a good player at all, in any games. I play to games like Quake 3, Nexuiz/Xonotic, Tremulous/Unvanquished since more than 8 years, but I'm still a beginner. In fact I often play to Smokin' Guns in train, with bots.
![Twisted Evil :twisted:](./images/smilies/twisted.gif)
I travel very often, I can circumnavigate the world in one year without going out of my country, so I play to Smokin' Guns very often, but offline.
Oh, and btw we spell the game "Smokin' Guns" as zturtleman spotted in a now closed issue (#76)
![Twisted Evil :twisted:](./images/smilies/twisted.gif)
Thank you, be precise is important.
![Smile :)](./images/smilies/smile.gif)
TheDoctor wrote:That's double good news for me: I like SG, of course, but I also use XQF and remember having a hard time to compile it.
Triple good news, we pay special attention to that.
I'd love to see a qt port of XQF, but I imagine, that's out of the question. Nevertheless, I have one realistic suggestion for you.
Priority is already to get a clean GTK+2 version that compiles without
-DGTK_ENABLE_BROKEN=1.
If you have the time, please check the server sorting by (number of) players. It should sort by the server by the number of humans (the first number), but instead it seems to take the overall number of players - including bots - into account, which isn't even displayed in the "Player" column.
Thanks for this report. I already created an
issue with your proposal.
![Very Happy :D](./images/smilies/biggrin.gif)
If you like to hear more suggestions, let me know - I'm always full of ideas.
![Wink ;-)](./images/smilies/wink.gif)
Do not hesitate to
write a ticket.
![Smile :)](./images/smilies/smile.gif)