Moderators: Pardner, TheDoctor
trohu wrote:groin/ass: 2
  Personally, I think that should cause excrutiating pain animations!  
 
torhu wrote:If hit in a leg or foot your speed is reduced by 25%, but only for an instant. Due to some lazy coding, this doesn't work if g_speed differs from the default 180. But this is an easy server-side fix, if needed.


torhu wrote:
If hit in a leg or foot your speed is reduced by 25%, but only for an instant. Due to some lazy coding, this doesn't work if g_speed differs from the default 180. But this is an easy server-side fix, if needed.

*** Remington 12 Gauge ***
spread: 450
damage: 17
range: 800 !!!!
*** Peacemaker ***
spread: 300
damage: 38
range: 750 !!!!

El vAkonD wrote:So you can shoot with the shotgun farer than with the colt peacemaker. Isn't it stupid? I think it need some adjusting, even if the shotgun has a big dispersion. I'm sad when i'm typing this, 'cause the remington is my favourite weapon, but it is really too powerful.
El vAkonD wrote:In my opinion, the prices of the guns need some adjusting too. Why can you buy a remington shotgun in every round, when it's one of the best weapon.. and etc..
Remington 58, base damage is 23:
--------------------------------
              head 2
              neck 2
         shoulders 3
       hands, arms 6
  chest/upper back 3
stomach/lower back 3
         groin/ass 3
               leg 4
              foot 5
Schofield, base damage is 30:
-----------------------------
              head 1
              neck 2
         shoulders 3
       hands, arms 5
  chest/upper back 2
stomach/lower back 3
         groin/ass 3
               leg 3
              foot 4
Peacemaker, base damage is 38:
------------------------------
              head 1
              neck 2
         shoulders 2
       hands, arms 4
  chest/upper back 2
stomach/lower back 2
         groin/ass 2
               leg 2
              foot 3
Winchester 66, base damage is 44:
---------------------------------
              head 1
              neck 2
         shoulders 2
       hands, arms 3
  chest/upper back 2
stomach/lower back 2
         groin/ass 2
               leg 2
              foot 3
Colt Lightning, base damage is 44:
----------------------------------
              head 1
              neck 2
         shoulders 2
       hands, arms 3
  chest/upper back 2
stomach/lower back 2
         groin/ass 2
               leg 2
              foot 3
Sharp's Rifle, base damage is 65:
---------------------------------
              head 1
              neck 1
         shoulders 1
       hands, arms 2
  chest/upper back 1
stomach/lower back 1
         groin/ass 1
               leg 2
              foot 2
Remington 12 Gauge, base damage is 17:
--------------------------------------
              head 2
              neck 3
         shoulders 4
       hands, arms 8
  chest/upper back 3
stomach/lower back 4
         groin/ass 4
               leg 5
              foot 7
Sawed-Off Shotgun, base damage is 15.3:
---------------------------------------
              head 2
              neck 3
         shoulders 5
       hands, arms 9
  chest/upper back 4
stomach/lower back 5
         groin/ass 5
               leg 5
              foot 7
Winchester 97, base damage is 11.25:
------------------------------------
              head 3
              neck 4
         shoulders 6
       hands, arms 12
  chest/upper back 5
stomach/lower back 6
         groin/ass 6
               leg 7
              foot 10
Gatling Gun, base damage is 44:
-------------------------------
              head 1
              neck 2
         shoulders 2
       hands, arms 3
  chest/upper back 2
stomach/lower back 2
         groin/ass 2
               leg 2
              foot 3
torhu wrote:Winchester 66, base damage is 44:
---------------------------------
head 1
neck 1
torhu wrote:Damage is multiplied by 0.8 before applied to the body, but unchanged when applied to the boiler plate.
torhu wrote:It's up to date, yes. The shotgun altfire is just double the number of pellets, so double the potential damage.
