These numbers are valid for SG 1.0. Spread is accuracy, and lower is better. Damage for shotguns is per pellet.
*** Bowie Knife ***
slashing damage: 50
throwing damage: 65-94 (randomly)
*** Remington 58 ***
*** Schofield ***
*** Peacemaker ***
*** Winchester 66 ***
*** Colt Lightning ***
*** Sharps Rifle ***
spread: 100 (but see section about scope below)
*** Remington 12 Gauge ***
*** Sawed-Off Shotgun ***
*** Winchester 97 ***
*** Gatling Gun***
maxAmmo: 2 clips
********** SPREAD **********
If walking, running or strafing, spread is multiplied (*=) by 1.4.
Then if crouching, spread *= 0.65, or if jumping, spread *= 5.
Then if using alternate (fast) fire with pistols, spread *= 3.
In addition, if not duel mode, spread *= 0.8, then if it's a shotgun, spread *= 0.55. This only means that spread values for shotguns and other weapons are not directly comparable.
In duel mode, the spread is different (possibly lower), and is also different at the beginning of the round. Not sure how it changes, the calculation was to complex to bother with.
********** DAMAGE **********
Damage differs according to where you're hit. Here's how it's calculated. The damage from the weapon stats is multiplied by these numbers. Knife damage both when thrown and when slashing, is unaffected by any of this.
chest/upper back: 2.6
stomach/lower back: 2
Damage is multiplied by 0.8 before applied to the body, but unchanged when applied to the boiler plate.
If target is further away than the weapon's range, damage caused will be reduced.
********** BOILER PLATE **********
The boiler plate has a starting health value of 60, and takes four times the damage that the body would have taken. It protects the chest, stomach, and back.
The boiler plate will absorb all damage. Only when it is gone, will the body be damaged. A single shot cannot damage both the boiler plate and the body. Except if hit by Sharp's rifle, which will go straight through it and only damage the body.
********** SPEED REDUCTION **********
If hit in a leg or foot your speed is reduced by 25%, but only for a short time.
********** SCOPE **********
This only applies to Sharps rifle. When aiming through the scope, spread is cut in half, doubling accuracy. If the scope is attached, but not being used, spread is doubled. So if you're going to use the Sharps without aiming through the scope, it pays to detach the scope first.
N.B. Having or having had a scoped Sharps in your inventory will double the spread of the other two rifles, and the Gatling gun. This is a bug that will be fixed in SG 1.1.
EDIT: knife slashing damage was increased to 50 in b2.1.
EDIT: spread multiplier for alternate fire for pistols was increased from 1.6 to 3 in b2.2.
EDIT: Corrected Sharps rifle spread, added notes about scope.
Last edited by torhu
on Tue Dec 29, 2009 11:41 pm, edited 10 times in total.