If there is going to be the long-waited 1.2, I would like to see some changes here.
Firstly: I think it's stupid when usually 2 shoulder hits kills you instantly. The shoulder damage should be lowered to same as the leg damage.
I have played the game many years and many times I have though about balancing weapons and getting rifles for a good use.
Since I can't do any code and tweak etc. I post suggestion I think is worth testing:
*** Remington 58 ***
spread: 300
damage: 23
range: 700(default 600)
((This pistol has so low damage, that this is only a good thing))clipAmmo: 6
maxAmmo: 24
*** Peacemaker ***
spread: 300
damage: 35 (default 38)
((Dual colts are just overpowered))range: 750
clipAmmo: 6
maxAmmo: 24
*** Winchester 66 ***
spread: 250
damage: 48 (default 44)
((I understood that dual colts has overall 70/76 damage + faster firerate. Maybe it should be increased to 50?))range: 1300 (default 1050)
clipAmmo: 12
maxAmmo: 12
*** Colt Lightning ***
spread: 275
damage: 48 (default 44)
range: 1300 (default 1050)
clipAmmo: 12
maxAmmo: 12
I really don't know how much the range does affect to damage at distances, but I think rifle's should have almost double of pistol's range.
Also the price of peacemaker and winchester 66 should be the same. (Both 22$ or 25$)
Changes for RIFLES, with base damage 48 (I hope I calculated them correct): head 1
neck 1 (before 2)
shoulders 2
hands, arms 3
chest/upper back 1 (before 2)
stomach/lower back 2
groin/ass 2
leg 2
foot 2 (before 3)
The rest of the weapons are good IMO
I don't know how hard and time consuming is to code and test this so I'm not waiting to see changes instantly or maybe never but I wanted to post this just in case someone has interests and time.
PS. I don't know how accurate original stats in this topic are for 1.1 (I used them as a reference)