Since the SA has been released (which is otherwise great, btw

1. the remaining ammo display (i.e. the bullets in the weapon, not the ammo counter) sometimes disappears. The weapon is working normally, i.e. I can shoot and reload it, but the bullets only re-appear after buying new ammo.
2. the music starts to hang after playing a while (typically after about 10-20 min.). A ~1 sec. sample is played in an infinite loop which is quite annoying. I haven't found a solution for this other than restarting. Usually I just turn off the music completely...
I'm playing SG on Ubuntu 8.10 and I thought the bugs may be Linux related but I never saw them when playing the 2.2 beta on the same system using the ioQuake Engine. So I thought that these bugs may rather be engine-related... Can somebody confirm this?