i have 2 versions of SG installed, one is the standalone, and the other is from before the *.i386 build was released, so i was running SG through Open Arena instead (but has identical files)
messing with the new i386 standalone build, and i just found that there are texturing errors and a couple of maps, resulting in grey textures with horizontal and vertical white lines over them. Alamo is effected most, as EVERYTHING in the map besides the horses is like this, so you see a grey/white map with a couple of fully textured cowboys running through it, and the sky on Desert Blood does the same. however, this error doesn't happen on the OpenArena version... even though both have the same files... can someone enlighten me on how to fix these errors?