Good evening Robin
Good start! This is a very beginning, but a really good beginning
Now to business
First of all:
How do I to perform testing?My suggestion would be the following:
1. Start the game
2. In console:
/devmap "dm_alamo_tiny"
(that was my choice.. actually all maps should be checked, but that one seems to be balanced and we may spectate almost whole field)
devmap because I want to use cheat-protected feature timescale
3. In console:
/timescale 4
This was my value, I think other values are fine too
4. Join to spectators
5. Add required bots for testing
6. Watch them fight. Check the results column and other things you want to test.
Of course that way you'll test only bots without player, but that should be enough to find top bots
With player you may just start the game, but that is too long when we just want to know what is happening.And.. Just try at least once the actions I've described above. Watching them makes me think that we may have even a nice strategy game
The bots are so fun
And Alamo does impress me
Secondly:
To what am I paying attention while testing?What about the following things:
1. Which bot is tough and which is not?
2. What weapon does bot use?
3. Bot tactics.
(I don't know if it should be there - have you changed something in it?)..other things. Actually, I hope you'll finish the list better than me
Now to results I have achieved with such strategy (yeah, I wasn't only watching
).
I tested only Male characters (I started server with 9 open slots - so I had only 9 Male bots). I think that is enough for first step of testing
Sorry girls, we'll test you later
Male5 and Male4 (especially on medium and easy levels) are dominant ones. They had been all the time on top. Others had 10 frags difference with 25 frags limit. And Male7 are weakest one. That is just first impression, may be more tests are required, but seems it is so.
So, check those guys and if it is not because of good aim only - take a notice and make others a bit deadly too.
Now to weapons.. Some of them were using shotguns (no one with rifle), but very rare..
And I can't say who exactly..
So, here are few questions and suggestions to you:
1. The skins.. I forgot to turn off force models while I was performing main testing, but I did one while was typing that post and seems some of them have the same skin. Yeah, I understand that we may have only 8 different skins, but may be not all 8 are used there? Just check this, please.
I'm not sure, but if it is easy to do - can we make a few custom skins just for your tests by copying the main ones? Like to copy Clint skin and then just pull it all with red color. To clearly see him on the field. And place those skins in your package as well..
If you'll get any trouble with it - post here, I hope someone of devs will help you. As from my side - I'll try to do it in weekend.
2. To rifles&shotguns. I don't want bots to collect money.. Actually I never wait when I'll be killed to get a new weapon.. It is not realistic
I got another idea - may be you may do their priorities so that they will try to buy a rifle & shotgun instead of pistols and armor?
(sure they can't do it at a very beginning of the round, but may be they will be lucky enough to kill someone or to collect some money) Like did someone with name Ramon in some unknown movie
(I'm kidding, I'm talking about "A fistful of dollars")
At least can you try that behavior? May be it will be good one too.
Ok, that is all about small testing I've done.
Sure we have to check/fix other things (like their priorities and weights in actual game code).. And fix other than DeathMatch game types.. But for a start your job is very good! (haven't I said that before?)
And last one.. Not concerning my testing at all: I want to ask you to edit your first post to keep it up-to-date. Place there some short description of what you have done and the actual packages/patch(if you'll fix any game code) file. And may be some kind of instruction and major points of what we should test will be good ones too.
(just my advice, you don't have to follow it - it is not a strict rule)P.S. Nice to know that you have some acknowlegement about alfa&beta versions/testing
"You should know that the lies won't hide your flaws/No sense in hiding all of yours/You gave up on your dreams along the way" (c) "Fake it" by Seether
P.S. English isn't my native language.