Moderator: Aerasol
{
name Clint
funname "^6Colored^1Clint"
model wq_male2/red
aifile bots/male1_c.c
}
Pardner wrote:in the script
{
name Pardner
funname ^3Pardner
model wq_male1/blue
aifile bots/male1_c.c
}
the line "model wq_male1/blue" controls the appearance of the bot. If you want to change the model of the bot, you only need to change this line. Here is a list of the stock SG models:
Sentenza: wq_male1/blue
Unknown: wq_male1/red
Clint: wq_male2/blue
ManWithNoName: wq_male2/red
TheMexican: wq_male3/red
Tuco: wq_male3/blue
Jane: wq_female1/red
Oakley: wq_female1/blue
the line"aifile bots/male1_c.c" controls the way the bot acts, what it says, and the weapons it uses. All the bots in SG are identical; they only look different. You can copy/rename all the files in botfiles\bots and create a completely unique bot for your server, or you can simply change the appearance and the name.
Manoel Victor wrote:Pardner, these are their models are wrong, because I put the ManWithNoName and appeared in the Unknown!
You do not have the right please?
Also, when I put the style male1_w.c not work, gave error loading the bot!
Why?
Thanks.
Pardner wrote:Manoel Victor wrote:Pardner, these are their models are wrong, because I put the ManWithNoName and appeared in the Unknown!
You do not have the right please?
Also, when I put the style male1_w.c not work, gave error loading the bot!
Why?
Thanks.
If you want a bot that looks like ManWithNoName you need to use the script
{
name Pardner
funname ^3Pardner
model wq_male2/red
aifile bots/male1_c.c
}
The reason you got an error when you entered male1_w.c is because that is not the correct bot style that you need to use. You need to use male1_c.c. There is only 1 bot style in SG. But this doesnt matter as all the bots use the same style... they only look different.
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