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Moderator: DeUgli

Replacement sounds requests

Postby ReD NeCKersoN » Thu Jan 08, 2009 3:15 am

Post any requests here. Maybe we'll get something going.

My plea is for new "snow" related sounds. The footstep sounds in particular are pretty bad right now. If I make a map with snow for the ground texture & test it, it doesn't sound like I'm walking in snow at all!

Look in sg_sounds.pk3/sound/footsteps & listen for yourself. Pretty bad. :oops:
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snow steps

Postby ChainLightnin' » Thu Jan 08, 2009 4:26 am

I see what you mean. Bigfoot? Hmmm, we can do better than that.
Well...Mr. Chain Blue Lightnin' hisself..heh, heh!
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Postby Pardner » Thu Jan 08, 2009 6:04 am

I'll give it another go sometime. We seem to have plenty of that white stuff in this area.

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Re: Replacement sounds requests

Postby DeUgli » Thu Jan 08, 2009 6:40 pm

ReD NeCKersoN wrote:Post any requests here. Maybe we'll get something going.
IMHO, we could use a replacement for the sound when the wooden crosspiece is broken. (Maybe some wood pieces falling? How small should the sample be?)

Also, when the female models fall forward from the knees, they emit a very unladylike grunt, probably the same sound as the males. I could work on these, if people agree they need replacing.
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Re: Replacement sounds requests

Postby CoolHand » Tue Jan 13, 2009 4:50 am

DeUgli wrote:
Also, when the female models fall forward from the knees, they emit a very unladylike grunt, probably the same sound as the males. I could work on these, if people agree they need replacing.


<offtopic> Are they really female models? I thought they were men dressed up as females... :|
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Postby EvilFutsin » Tue Jan 13, 2009 9:10 am

Hoo boy.
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Re: Replacement sounds requests

Postby Pardner » Tue Jan 13, 2009 5:02 pm

CoolHand wrote:<offtopic> Are they really female models? I thought they were men dressed up as females... :|

Offtopic :
I know you think Oakley is hot....
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Postby Pardner » Wed Jan 14, 2009 9:39 am

/sounds/world/fire.wav
/sounds/world/electro.wav

both need to be replaced. The fire.wav is used for the Molotov Cocktail sound and the electro.wav is used for the trigger_hurt entity.
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