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Q3A SOURCE HAS BEEN RELEASED

Postby Aerasol » Fri Aug 19, 2005 11:08 pm

hey- not sure if yal know this yet or not- but- the q3a source has been released a little while ago- and you can download it from some ftp somewhere... i haven't been up on the source that long- but i am sure those of u who have been know this ftp-... so... GET IT IF U DON'T ALREADY!!! WOOT!
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Postby torhu » Sat Aug 20, 2005 2:55 am

Let's hope they didn't withdraw it, because I couldn't find it on fileplanet, the link posted in the planetquake news side is dead. The id ftp server was overloaded. Here are the links if anyone wants to try again:
http://www.fileplanet.com/dl.aspx?/plan ... source.zip
ftp://ftp.idsoftware.com/idstuff/quake3/

If it's really happening, this could be great for wq3. The big question is, could we really just compile the game engine, add the stuff in the westernq3 dir (+ punkbuster, if that's free) and have a complete freeware game? And would it be compatible with the mod version? This might sound like basic knowledge, but I anything from cdkey/authorization/punkbuster issues to deliberate incompatibilities might stop this from happening. So if anyone in the community knows about this, or want to help figuring it out, you're most welcome. Let's cross our fingers and hope for the best. :)

Anyway, the padmod guys are planning to release a standalone version too. We could always wait, and learn from their experiences. It's a cool game, so let's wish them luck, they seem to have even less players than wq3.
http://www.worldofpadman.com/

I'll be back in town 4-5 days. So if any of the programmers I know are lurking these forums want to check out compiling the engine source and see if wq3 runs on it, be my guest. We also need to check that no textures or anything from q3 are needed to run wq3. Be aware that what's released for free use is only quake3.exe, nothing in the baseq3 dir.
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Postby ReD NeCKersoN » Sat Aug 20, 2005 5:20 am

We have acquired the q3 source code now. It will be uploaded to our ftp server and made available to our team. 8)
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Postby aquarius » Sat Aug 20, 2005 10:43 am

torhu wrote: The big question is, could we really just compile the game engine, add the stuff in the westernq3 dir (+ punkbuster, if that's free) and have a complete freeware game? And would it be compatible with the mod version?


I important thing to note is that only the engine was GPL'd. The baseq3 dir is still copyright protected. e.g. if a mapper used a texture from baseq3 somewhere in a map, it has to be replaced. But I doubt that there a many left ;)

Anyway, the padmod guys are planning to release a standalone version too. We could always wait, and learn from their experiences. It's a cool game, so let's wish them luck, they seem to have even less players than wq3.
http://www.worldofpadman.com/


I'm a regular wop player and it's a really great mod. Sadly this mod isn't very popular, but the team hopes that this will change with a standalone release (planned to be released around xmas). Meanwhile we play every Sunday at a about 8pm CET (GMT-1) on 81.169.128.214:27960 Please join us :-) btw there is also a webbased server browser: http://fezzz.net/query/serverlist.php
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Postby El vAkonD » Sat Aug 20, 2005 11:20 am

Red, the fire textures that you are using in your map, aren't they baseq3 textures? :?
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Postby El vAkonD » Sat Aug 20, 2005 11:32 am

[quote="torhu"][/quote]

there are 4-5 mirrors of the source on the planetquake, only the first was broken. :P So don't worry, they wont withdraw it.
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Postby ReD NeCKersoN » Sat Aug 20, 2005 5:01 pm

El vAkonD wrote:Red, the fire textures that you are using in your map, aren't they baseq3 textures? :?

Yes, but I can change it or get rid of the campfire. Now for something that concerns me... every now and then you can find a baseq3 texture in the original wq3 maps. (Unless I'm mistaken.) Think fire textures for example. This could be a problem. :?
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Postby aquarius » Sat Aug 20, 2005 11:19 pm

L3th4l wrote:we can have as many baseq3 textures as we want in our stand alone release as long as we keep id copyrights visible and we are not "selling it".


that's unfortunately not true. the original textures, sounds and so on, only came with the retail box. they are still protected under the original eula. offering them as a download would be piracy! id software GPL'd the game sources, but not the game data!
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Postby L3th4l » Sat Aug 20, 2005 11:33 pm

L3th4l wrote:we can have as many baseq3 textures as we want in our stand alone release as long as we keep id copyrights visible and we are not "selling it".


Ummm, hmmm, WTF? I did not post the above and I would like to know where the hell it came from? I was just telling Red last night that we had to make sure none of id's textures were in the game because we can't use them for a full game release..
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Postby torhu » Sun Aug 21, 2005 2:42 am

Is L3th4l going schizophrenic on us? Stay tuned when Twilight Zone returns after a few messages from our sponsors! :P
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Postby L3th4l » Sun Aug 21, 2005 6:24 am

My admin account was hacked through a mod that was installed. Check the IP for that post.. It isn't my IP, not even an IP from NY State :x :x . I have since removed and fixed the security hole.
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Postby torhu » Mon Aug 22, 2005 3:11 am

Damn, I guess the web is a dangerous place to be. :? I'm glad we have a skilled admin here, keep up the good work L3th4l! :)
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Postby torhu » Mon Aug 22, 2005 4:04 am

Here are a couple of useful links for those wanting to try out the open source quake3.exe.

Forum for the q3 engine, a sticky post explains how to compile with msvc 6.
http://www.quakesrc.org/forums/viewforum.php?f=20

Precompiled, slightly modifed quake3.exe. Maybe no good for compatibility testing with commercial q3, it's just if anyone wants to check if wq3 really works with the free engine.
http://home.earthlink.net/~zahntorg/
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