With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
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Postby torhu » Mon Mar 06, 2006 5:51 am

Bug on Tillian: Two of the kitchen windows are linked somehow. It takes maybe three shots two break one window, but then the one beside it breaks two. The windows to the left of the double door, as seen from the outside.
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Postby ReD NeCKersoN » Mon Mar 06, 2006 6:01 am

I know how to fix that. Unfortunately, Lixus never gave us his original map files. :?
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Postby Pardner » Wed Apr 05, 2006 4:50 am

Map: wq_train
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yup, the screens say it all! it seems to happen when characters do the fall from hight anamation.

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Postby ReD NeCKersoN » Wed Apr 05, 2006 5:10 am

Never saw that one before. There are many things "technically" wrong with both Train and Town, thanks only to my inexperience when I converted them. I will be updating both for the standalone, but there could possibly be a new version of Train altogether. Just a rumor I overheard. Nothing concrete. :wink:
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Postby L3th4l » Wed Apr 05, 2006 9:17 am

Definitely will be a new version of train :wink:
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Postby sig11 » Wed Apr 05, 2006 9:59 am

Actually, recently I saw the same, but was too slow to take a screenshot and did not know how to reproduce it. And I'm pretty sure it was on train, too.
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Postby Pardner » Wed Apr 05, 2006 3:44 pm

ive seen it happen a lot on bank robbery maps. it happens when someone gets hit with dynamite, they go flying and either float or get stuck in a wall. these two screens were just from pistols.

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Postby Pardner » Thu May 25, 2006 7:59 pm

happened again, this time on br_mexico
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i shot him when he was standing on the ledge. he started the "fall from height" animation when he started to float.
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