I don't think a few physics tweaks would destroy that"western" feel, but it definitely adds some much needed spice to the gameplay.
However, what you're suggesting also
adds to our workload a great deal. The maps would have to accomodate this, it would of course require additional coding that may introduce new bugs, and we don't have an animator for adjusting the model movements.

But there is hope! We will release the WQ3 source at the same time as the standalone. (Hopefully, later this year.) If we're lucky enough to gain a large community I'm sure some talented contributors will come along & take WQ3 much further than the current team is able to. That's our dream anyway.
